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Musescore flip stem5/29/2023 My name is Guillermo and I am a composer from Mexico City. I know it's impossible to please everybody, but I support all of the work you do and am really excited to see how far this project can go! Thanks again for listening and creating great software. There are a slew of other sequencers out there for people who want to work on how things sound. However please remember that Symphony Pro is the one and only NOTATION program for iPad. I also second other notation based features such as control over measure arrangement, better copy tool, exploding and imploding parts. If I could transcribe a pop chart, with chords, lyrics, bass line, guitar parts, horn parts and then export that chart as a PDF directly to a program such as Unrealbook or Forscore, I could leave my laptop and midi controller in my luggage and just work off my iPad. I'm currently lucky to be working with a band that has an iPad for every member! All of the band's charts are stored in the iPads as PDFs, ready to go. This would leave some extra space for a few more useful articulations and graphic shapes to be readily available. If your app had a "quick entry" mode you could save some interface display by having the note values graphically turn into rest values when no keys are being pressed. I find myself using Symphony Pro's handy undo button very often. Speaking of, does Finale have a patent on the way they implement speedy entry? I'm very used to pressing the keys then the note value so I can hear that I'm entering the right notes before I commit them to the staff. Personally I like the way they present chords although on iPad, rows of buttons would probably be a faster input method than the selector wheels they currently use. For the pop/rock band charts, chords and lyrics are more important than written melodies and the implementation of these features in your software is a must! Have you considered working with the developers of the popular iRealb app for help in this area? It would be similar to the partnership between Finale and Band-In-A-Box. I'm sure there are many out there doing the kinds of work I'm doing. Personally a large portion of my work as a composer and transcriber is creating charts pop/rock band charts, jazz tune leadsheets, and the occasional big band arrangement. Unfortunately symphonies, while awesome, don't amount to a very large percentage of the commercial music industry. The use of an onscreen keyboard is brilliant and really caught my attention. It would be pretty much disastrous if you couldn't rely on already-entered stem directions staying where you put them as you edit that third voice.First of all I want you to know that symphony pro is the best notation software for the ipad thus far. In piano or guitar music, that third voice is as likely to be an inner moving line, for example, and it might only be used for only certain means, and only a part of the measure at that. But that's the only, or even the most common, use of three voices. I guess you are thinking of scenario where there are three voices throughout the pieceand you wish to enter them in top-down order - an SSATB arrangement on two staves, say. But I doubt most people would appreciate having their carefully-entered downstem notes in voice 2 suddenly flipping on them just because they decided to add a third voice. They are only writing two voices, why should they need voice 3?Īnd also, yes, it would be possible to have entering voice 3 change the meaning of voice 2, so that voice 2 starts out down as expected but then suddenly goes flips up upon entering voice 3. Yes, it would be possible for a program to force people to always use voices 1 & 3 instead of 1 & 2, but most people would find that extremely confusing. Hence my observation - the vast majority of music uses no more than two voices, and when there are two voices, it is virtually always up & down, so the first two voices used absolutely positively need to be up and down. If you have three voices on a single staff, something it's two up, one down, sometimes one up and two down, but I've literally never seen two up and none down.
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Krunker io5/29/2023 Updates are rolled out based on community feedback. Responsive Development Team: There has been hundreds of updates to the game that steadily improve its quality. The community actively contributes to the game’s development creating maps, skins, and game modes which means that Krunker never gets old. Strong Community: The Krunker community of players, streamers, YouTubers, and modders is vibrant, diverse, and fun. This leads to a greater appreciation of the game. This makes it a fun game to play in a social setting, or even in the office.Įasy-to-Learn, Hard-to-Master Gameplay: The fast-paced gameplay of Krunker is very simple on the surface, but the more you play, the more gameplay mechanics you learn. If you want to invite your friend to join your game, simply send them the URL of the game that you are in and they can copy/paste that into their browser to join your lobby. It doesn’t take much of a computer’s resources for the game to run smoothly.Įxtreme Convenience: the game loads nearly instantly. The hardware requirements to play the game are very minimal. General Accessibility: the game is available on all major computer operating systems (Windows, OSX, Linus). I’ll list some of the main reasons why people choose to play this game: Why are players choosing to play Krunker over others? However, there are many other great free-to-play first-person-shooter PC games on the market including Fortnite, Apex Legends, and Counter-Strike: Global Offensive. You simply go to Krunker.io and can join a match within SECONDS. You don’t even need to register an account to play the game. Krunker is a completely free-to-play game. Ready to play Krunker.io? Just head on over to Krunker.io to get started. There are a total of 12 classes to choose from, each with different weapons (loadouts). By standing on the objective, your team accumulates points. In Hardpoint, you fight for control of a single objective that changes location after 1 minute. Krunker has an arcade-style feel even though it does have elements of tactical shooters as well. The guns in the game do have recoil, but not too much. In terms of the gameplay, Krunker is most similar to the Call of Duty games. This is in stark contrast to slower-paced battle royale games where a single game lasts about 30 minutes. After you die in-game, you can respawn just about instantly which means there is very little downtime. Games typically last about just 4 minutes which means that Krunker is a fun “pick up and play” type game. Players can play with each other regardless of which platform they are on. The game is the same as the browser version with just a few small added features. If you don’t want to play in the web browser, you can also download the official “client” version of the game which is available for Windows and Mac. Since it’s a browser-based game, that means it can be played on Windows PC, Mac, ChromeOS, and even Linux. Yes, there ARE guns in the game like an Assault Rifle, Rocket Launcher, and Uzi - but that’s pretty much as far as the violence goes. Stylistically, Krunker has simplified block-like graphics much like Minecraft or Roblox. Low for performance to high for quality.In a single sentence, Krunker is a free-to-play arena-style browser-based tactical first-person shooter game where (typically) up to 8 players join a lobby and shoot each other to death or compete over an objective. Select one of the 3 levels of lighting detail ingame. Can affect performance, toggling off would likely improve performance.Įnable or disable screenshake (Explosions from Rocket Launchers). Toggles a flap on the side of the sniper, which can bob up and down with the players movements.Ĭontrols whether animations on textures are enabled or disabled. Affects performance.Ī light-shading type which mainly affects the visual aspect and makes objects look more realistic and more accurate in terms of reaction with light sources. Renders shadows in real-time, especially player shadows. Toggling it on will make the the shadows soft with delicate outlining if they are turned on. Lowering improves performance.Įnable or disable shadows. Affects performance.Ĭontrols the maximum distance of how far you can see in-game. dust and snow on some maps, and bullet casings) on and off. Decreases performance for quality.Ĭhanging this will disable the game’s most performance seeking, unessential tasks and make the game run more smoothly, as the visual aspect of the game is reduced.Įnabling this will remove special Map properties like Grass, etc. Smooths edges of jagged geometry/objects. This is how you enable “stretched” resolution. May help stabilize FPS.Ĭhange aspect ratio or resolution. |